DDCC 2025 Senior Cricket Playing Conditions
DDCC 2025 Senior Cricket Playing Conditions
Contents
1. General Playing Conditions
1.3 Players
1.4 Match Result
1.5 The Toss
1.6 Hours of Play and Intervals
1.7 Duty Team
1.8 Umpires
1.9 Batting
1.10 Bowling
2. One-Day Matches
2.1 Match Result
2.2 Target Score
2.3 Hours of Play, Intervals and Length of Innings
2.4 Day-Night Fixtures
2.5 Time Wasting
2.6 Penalties for not Achieving Over Rates
2.7 Lost Time
2.8 Bowling
3. Two-Day Matches
3.1 Substitution of Players
3.2 Hours of Play and Intervals
3.3 Objective Number of Overs and Minimum Over Calculation
3.4 Length of Innings
3.5 Extra Playing Time
3.6 Last Hour
3.7 Determining the Result
3.8 Play May Continue After Result
3.9 Penalties for Slow Over Rates
3.10. Short-Pitched Deliveries
4. Major Round Matches
4.1 Playing Conditions for Major Round Matches
4.2 Major Round Grounds
4.3 Major Round Dates
4.4 Major Round Draw or Tie
4.5 Rescheduling of Major Rounds
4.6 One-Day Match Major Round in Premier and B Grade
4.7 Two-Day Match Major Rounds in Premier and B Grade, and One-Day Matches in all Other Grades
4.8 Major Round Qualification (Finals)
4.9 Varied Conditions in Premier and B Grade Two-Day Matches
SENIOR CRICKET PLAYING CONDITIONS
1. General Playing Conditions
1.1 These Playing Conditions are to be applied in conjunction with the Darwin and Districts Cricket Competition Rules.
1.2 All matches shall be played in accordance with the spirit and Laws of Cricket as recognised by Cricket Australia, unless otherwise provided for in these Playing Conditions.
1.3 Players
1.3.1 Law 1 shall apply. However, the number of interstate players will be restricted as per Competition Rule 5.2
1.3.2 Further approval is required to downgrade players as per Competition Rule 5.1.
1.3.3 Each side must field at least eight players for a match to commence.
1.4 Match Result
1.4.1 Law 16 shall apply. Premiership points will be allocated as per Competition Rule 6.3.
1.4.2 A match shall be drawn if the Captains agree that its completion cannot be achieved because of rain or the state of the ground. This Rule must be read with Playing Condition 1.8 and should in no way limit the obligations of the Umpires under those Rules.
1.4.3 If a team, whether at the start of the first or subsequent day’s play, has not at least eight players present and ready 30 minutes past the scheduled start of play, or does not have the required equipment and implements of the game, that team will forfeit the match.
1.4.4 A match shall be deemed to be abandoned if neither team has at least eight members present and ready to take the field 30 minutes past the scheduled starting time of the first day of the match.
1.4.5 Refer Competition Rule 15 for abandoned matches due to adverse weather conditions.
1.5 The Toss
1.5.1 The Captains shall toss for the choice of innings on the field of play not earlier than 30 minutes, nor later than fifteen 15 minutes before the scheduled or any rescheduled commencement of play.
1.5.2 Captains of both teams shall exchange team lists via PlayHQ prior to the toss, and provide such lists to the umpire/s via PlayHQ. If A or B Grade has a bye in Round 1 then A Grade and B Grade team lists will be emailed to the HCC
1.5.3 If, within 15 minutes of the scheduled start of a match, a team has not at least eight players present and the required equipment and implements of the game, and ready to take the field, the opposition team shall be awarded the toss, and the offending side may be penalized match points.
1.6 Hours of Play and Intervals
1.6.1 If, on any day of a match, play has not commenced 30 minutes prior to a scheduled interval, such interval shall not be taken.
1.6.2 In hot weather, it shall be permissible with the prior approval of the umpires, or if no official umpire is in attendance, by prior agreement of the Captains, for drinks to be taken twice in any session.
1.6.3 If, for any reason other than time lost due to pitch, ground, weather or light conditions, play does not begin at the time appointed for the commencement of each day's play, or the resumption after any interval, the umpires shall order play to continue beyond the normal time for drawing stumps on the day on which the loss of time occurred up to the extent of such time lost.
1.6.4 The Competition Rules include processes for Cyclone Declarations and Lightning Procedures. These should be applied to all matches.
1.6.5 Official Umpires Sole Judge of Time
1.6.5.1 The umpires are the sole judges of time under these Playing Conditions, and the umpires shall advise both Captains prior to the commencement of play whether they are taking time by the clock (if any) on the grounds or by their watches. In the absence of an official umpire, the Captains shall agree on the time prior to the commencement of each day’s play and shall agree on the time of commencement (when the first ball is bowled).
1.6.5.2 Every endeavour shall be made to commence matches promptly at the scheduled time. Umpires must advise the captains five minutes before commencement of play that they are about to take up their positions on the field.
1.6.5.3 The time available for the bowling team to complete the number of overs necessary to avoid the imposition of penalty points shall be increased by the total of all time lost for such stoppages due to exceptional circumstances which, in the opinion of the umpires, are beyond the normal control of the fielding team.
1.6.5.4 Official Umpires shall, throughout each innings, keep a record of all time lost under this Rule, including unfair or unnecessary time wasted by the batting team. Time lost due to scheduled drink breaks, incoming batters at the fall of wickets (unless excessive), and other short interruptions of a nature frequently experienced shall not be considered "exceptional circumstances".
1.6.5.5 The Official Umpires shall note the time at which penalties are to be calculated, and notify the captains and scorers of all penalties following the completion of the innings, with the number of overs incurring a penalty being noted in both the Scorer's and Umpire’s Match Report Forms.
1.7 Duty Team
It shall be the sole responsibility of the Duty Team to ensure:
1.7.1 Necessary ground equipment (mats, stumps, etc.) is available, in good condition and set out for play.
1.7.2 All grounds shall have the scoring boundary defined by cones, or similar markers, placed at intervals of not more than 20 metres. A required minimum distance of 3 metres inside the perimeter fencing or advertising signs shall apply. It is recommended that the playing area be approximately 150 metres long and 130 metres wide.
1.7.3 If players are forced from the field due to rain, the pitch is covered, where covers are available.
1.7.4 Drinks are provided at intervals and drink breaks. These drinks shall be, at least, iced water in cups or glasses. A minimum of 15 cups or glasses shall be provided to cater for all members of the fielding team, batters and umpires.
1.7.5 Should a team which is nominated as Duty Team not have the necessary ground equipment and implements of the game ready and set out for play 30 minutes after the scheduled commencement of play in a One-day match, or on day one of a Two-day match, that team may be fined up to $100.
1.7.6 Umpires shall, where the necessary ground equipment and implements of the game are made available within the 30 minutes, order play to continue beyond the normal time for drawing stumps on that day, for a period equal to that time lost.
1.8 Umpires
1.8.1 Where only one Official Umpire is available, they shall umpire at the bowling end for the duration of the match. The Captain of the batting side shall provide a person to umpire, and that person shall act as the striker’s end umpire for the duration of the innings. This person filling this role may be changed from time to time during the innings.
1.8.2 Where an umpire has been provided by the batting side, only the Official Umpire will call and signal No ball as required by Rules 20.5, 20.8, 21.7, 22.8 and 22.9
1.8.3 Where there is no Official Umpire, the batting side shall provide two umpires during its innings unless otherwise agreed by the Captains. In all instances where playing sides provide umpires, it is incumbent on the Captains to impress on players (or others) acting as umpires, the need to be impartial, and coaching and unnecessary comments are to be avoided.
1.8.4 Where there is only one Official Umpire, that umpire may at any time advise the square-leg umpire on interpretation of Laws, if necessary. The Official Umpire may also intervene on matters relating to the conduct of the square-leg umpire.
1.8.5 Umpires to decide fitness of pitch
1.8.5.1 Where a match has not been called off by the HCC, the fitness of the pitch, ground, weather and light for play, shall be decided by the Umpires acting in accordance with Laws 2.7 and 2.8.
1.8.5.2 Where a match has not been called off by the HCC, the fitness of the pitch, ground, weather and light for play, shall be decided by captains of both teams when an umpire is not appointed. If they agree to start play the Marsh Insurance Game Day and Training Checklist must be completed prior to the start of play. This online form is available here.
1.8.5.3 Before commencement of play on any day, Umpires shall see that any necessary steps are taken to improve the ground or pitch with a view to expediting play, and shall not draw stumps until the hour fixed by the rules for the conclusion of the day's play, unless satisfied there is no possibility of play
1.8.5.4 If, in the opinion of the Umpires, play would cause damage to the pitch, which would seriously affect the pitch in future matches, they should not allow play until such damage is unlikely to occur.
1.9 Batting
1.9.1 Law 25.1 shall not apply. A runner for a player when batting is not permitted. The umpire has no discretion to allow a runner for any situation.
1.9.2 No team batting second shall close (declare) its first innings at the same score as that of its opponent's first innings, but otherwise a team may declare its innings closed at any stage of the match.
1.10 Bowling
1.10.1 The ball in use in all incomplete innings shall, at the fall of each wicket, at every break in play and at the termination of the day’s play (except at the conclusion of the match), be taken charge of by one of the Umpires and such ball shall be used upon the resumption (if any) of such incomplete innings. Should such ball not be available, a ball in similar condition thereto shall be used. In the event of an appointed Umpire not officiating, the ball shall be kept by the opposing Captain.
1.10.2 If a bowler bowls underarm, the Umpire shall call and signal No ball.
1.10.3 On matting pitches, a ball landing outside the width of matting, shall be called and signalled No ball by either Umpire.
1.10.4 On two-piece matting pitches, where a ball pitches between the mats, or on the centre mat ends, the ball shall be called a Dead ball by either umpire. The ball shall be re-bowled.
1.10.5 Maximum overs for Junior cricketers
1.10.5.1 The competition endorses and adopts the Cricket Australia’s Junior Bowling Guidelines on the maximum overs for and this policy (as updated from time to time) shall form part of the Playing Conditions.
1.10.5.2 Maximum number for each age group is mentioned in the table below:
AGE |
MATCH RECOMMENDATIONS |
U11 |
Two overs max each spell 4 overs max per match day |
U13 |
Four overs max each spell 8 overs max per match day |
U15 |
Five overs max each spell 12 overs max per match day |
U17 |
Six overs max each spell 16 overs max per match day |
U19 |
Six overs max each spell 18 overs max per match day |
Rest |
Rest between spells should be the same number of overs from the same end as the completed spell |
1.10.5.3 Management
1.10.5.3.1 It is the responsibility of the fielding Captain to comply with this Playing Condition.
1.10.5.3.2 If the umpires become aware of breaches of this Playing Condition, when the ball is dead, they shall direct the captain to take the bowler off forthwith. If applicable, the over shall be completed by another bowler who shall have neither bowled the previous over nor be allowed to bowl the next over.
1.10.5.3.3 Should a dispute or uncertainty regarding the application of this Playing Condition occur during play, the umpires shall make the final decision on its application based on information available from the scorers or other sources.
1.10.5.3.4 A breach of this Playing Condition in the first instance will require a written explanation from said Club/Captain as to why this rule was breached.
1.10.5.3.5 If playing condition is breached on a second occasion by the Club, the captain of the day and junior player in match two will receive an automatic penalty of one match suspension.
2. One-Day Matches
2.1 Match Result
2.1.1 An interrupted match may see a revised target score for the team batting second (See Playing Condition 2.2)
2.1.2 A result can be achieved only if both teams have batted for the minimum number of overs (see Playing Condition 2.3), unless one team has been all out in fewer than the minimum number of overs, or the team batting second scores enough runs to win in less than the minimum number of overs. All matches in which both teams have not had an opportunity of batting for the minimum number of overs shall be declared no result and premiership points allotted as per Competition Rules 6.3.
2.1.3 In matches in which both teams have had the opportunity of batting for the agreed number of overs (i.e. the maximum allocated number of overs each in an uninterrupted match, or a lesser number of overs in an interrupted match), the team scoring the higher number of runs shall be the Winner. If the scores are equal, the result shall be a tie and no account shall be taken of the number of wickets that have fallen.
2.2 Target Score
2.2.1 Where a match is interrupted, a revised target score may be calculated using the Duckworth-Lewis-Stern method through the PlayHQ platform.
2.2.2 If, due to suspension of play after the start of the match, the number of overs in the innings of either team has to be revised to a lesser number than originally allotted (minimum overs prescribed in Playing Condition 2.4), then a revised target score (to win) should be set for the number of overs which the team batting second will have the opportunity of facing. This revised target is to be calculated using DLS. The target set will always be a whole number and one run less will constitute a Tie.
2.2.3 If the innings of the side batting second is suspended (with at least the minimum overs bowled) and it is not possible for the match to be resumed, the match will be decided by comparison with the DLS ‘Par Score’ determined at the instant of the suspension using DLS. If the score is equal to the par score, the match is a Tie. Otherwise the result is a victory, or defeat, by the margin of runs by which the score exceeds, or falls short of, the Par Score.
2.3 Hours of Play, Intervals and Length of Innings
2.3.1 One-day matches are scheduled as follows:
|
A Grade |
B, C, D, Sunday 1 & 2 |
Sunday 3 |
Number of Overs |
50 |
40 |
36 |
First innings duration |
11:00am to 2:15pm (3 hours 15 mins) |
12:30pm to 2:55pm (2 hours 25 mins) |
12:30pm to 2:55pm (2 hours 25 mins) |
Interval length |
30 minutes |
25 minutes |
25 minutes |
Second innings duration |
2:45pm to 6:00pm (3 hours 15 mins) |
3:20pm to 5:50pm (2 hours 25 mins) |
3:20pm to 5:50pm (2 hours 25 mins) |
Drinks breaks |
After overs 17 & 34 in each innings |
After overs 20 in each innings |
After overs 20 in each innings |
Duration of drinks break |
3 minutes |
5 minutes |
5 minutes |
Maximum overs available (uninterrupted match) |
50 overs |
40 overs |
36 overs |
Minimum number of allotted overs to achieve a result (delayed or interrupted match) |
15 overs |
13 overs |
13 overs |
Nominal overs per hour (calculating reduced number of overs) |
15 overs |
16 overs |
16 overs |
2.3.2 The interval between innings shall commence from the completion of the innings of the team batting first.
2.3.3 The cessation time of the innings of the team batting second shall be calculated from the starting time of that innings (the duration remains unchanged regardless of the starting time)
2.3.4 Drinks breaks shall be taken on the field.
2.3.5 In the event of delayed or interrupted playing time, Playing Condition 2.8 shall be applied. In these instances, the two captains may agree on a reduction in time of the interval between innings.
2.4 Day-Night Fixtures
2.4.1 If a day-night fixture is scheduled, the HCC will provide the hours of play to all participating Clubs 7 days prior to the commencement of play.
2.4.2 In any competition fixture where a match is using lights, the lights must be on before the commencement of the second innings.
2.4.3 If a match under lights is abandoned due to malfunction, the match result will be determined in accordance with rule 2.3.
2.5 Time Wasting
2.5.1 Umpires should fully consider in limited-over matches, any deliberate slowing down of tempo by either batter, or fieldsmen, where it may be seen to be to the disadvantage of an opposition team. This should be reported to the HCC.
2.6 Penalties for Not Achieving Over Rates
2.6.1 If either fielding team fails to have commenced the last of its required number of overs by the allocated time for closure of innings, then it shall be penalised as set out below for the remaining overs of the innings.
2.6.1.1 Team will be penalised by having a fielder taken off the field until the allocated number of overs are finished.
2.6.1.2 Table below gives the innings start and end date for each grade to help clubs, players and umpires with this rule
|
A Grade |
B, C, D, Sunday 1 & 2 |
Sunday 3 |
Number of overs |
50 overs |
40 overs |
36 overs |
First innings start time |
11:00am |
12:30pm |
12:30pm |
First innings finish time |
2:15pm |
2:55pm |
2:55pm |
First innings duration |
3 hours 15 min |
2 hours 25 min |
2 hours 25 min |
Second innings start time |
2:45pm |
3:20pm |
3:20pm |
Second innings finish time |
6:00pm |
5:50pm |
5:50pm |
Second innings duration |
3 hours 15 min |
2 hours 25 min |
2 hours 25 min |
2.6.2 Umpires shall be diligent in recording and allowing for extraordinary stoppages in play as well as time wasting by the batting side when applying these penalties but shall not allow for fall of wickets.
2.6.3 If the team fielding first fails to commence the final over by the scheduled cessation time:
2.6.3.1 That team shall be penalised in accordance with Rule 2.6.1.1
2.6.3.2 The over in progress shall count as a completed over.
2.6.3.3 The team fielding first shall complete the allocated overs (unless the batting team is dismissed) prior to the change of innings.
2.6.4 If Playing Condition 2.7.3 is invoked, the standing umpires, prior to the commencement of the second innings will:
2.6.4.1 calculate the revised cessation time
2.6.4.2 confirm the number of overs to be bowled by the scheduled cessation time
2.6.4.3 advise both captains of the revised cessation time and the number of overs to be bowled in the second innings prior to the commencement of the second innings
2.6.5 If the team fielding second fails to bowl the allocated overs, or the number of overs provided in Playing Condition 2.7.4 by the scheduled cessation time, the hours of play shall be extended until the required number of overs have been bowled or a result achieved, and they shall be penalised as per Playing Condition 2.6.1.1
2.7 Lost Time
In matches where play is delayed or interrupted:
2.7.1 The number of overs allotted to each side may be reduced.
2.7.2 The object should always be to re-arrange the number of overs so that both teams have the opportunity of batting for the same number of overs (minimum overs prescribed in Playing Condition 2.4). The calculation of the numbers of overs to be bowled, shall be based on an average rate as prescribed in Playing Condition 2.3 in the total time available for play, within the scheduled hours of play.
2.7.3 If the number of overs of the team batting first is reduced, a fixed time will be specified for the completion of its innings.
2.7.4 If the team fielding second fails to bowl, if necessary, the reduced number of overs by the scheduled (or re-scheduled) cessation time, the hours of play shall be extended until the required number of overs has been bowled or a result achieved.
2.7.5 If the innings of the team batting second is delayed or interrupted and it is not possible for that team to have the opportunity of batting for the same number of overs as the team batting first, the overs to be bowled shall be reduced at the rate prescribed in Playing Condition 2.3, for time lost.
2.7.6 The team batting second shall not bat for a greater number of overs than the first team unless the latter has been all out in less than the agreed number of overs.
2.7.7 Fractions are to be ignored in all calculations regarding number of overs.
2.8 Bowling
2.8.1 The following limits are applied to each bowler in an uninterrupted innings:
Grade |
Maximum number of overs per bowler |
A |
10 |
B, C, D, Sunday 1 and 2 |
8 |
Sunday 3 |
7 |
2.8.2 In a delayed or interrupted match where the overs are reduced, no bowler may bowl more than one-fifth of the total overs allocated.
2.8.2.1 Where the allocated overs are not divisible by five, one additional over shall be allowed to the minimum number per bowler necessary to make up the balance. In the event of a bowler breaking down and being unable to complete an over, the remaining balls of the over in progress will be bowled by another bowler. Such part of an over will count as a full over only in so far as each bowler's limit is concerned.
2.8.3 Wide ball
2.8.3.1 Umpires are instructed to apply a strict and consistent interpretation in regard to this law in order to prevent negative bowling wide of the wicket. Any delivery which in the opinion of the umpire does not give the striker a reasonable opportunity to score shall be called a wide. In summary the following applies.
2.8.3.2 Leg side:
All balls that pass down the leg side and behind the striker shall be interpreted as negative bowling and called “wide”.
However, the delivery is not wide if:
The batter moves towards the offside and the ball would have impacted the striker’s person or equipment, had it not been for such movement.
2.8.3.3 Off side: A delivery shall be called “wide” if it passes:
2.8.3.3.1 Outside the “Wide guideline (off side)” with the batter in a ‘normal’ batting stance; or
2.8.3.3.2 Wide of the return crease, regardless of the striker bringing it within reach; or
2.8.3.3.3 A bowler bowling around the wicket bowling full pitched Yorkers on the off side just within the “Wide guideline (off side)”
2.8.3.3.4 The delivery is not a wide if the batter moves to the off side and brings the ball within reach or the batter moves away to the leg side to intentionally cause the ball to pass wide of them on the off side when in the act of making a “normal” cricket short.
2.8.3.4 Wide – Reverse Sweep or Switch Hit
2.8.3.4.1. When a switch hit, or reverse sweep is played or attempted the striker is deemed to have brought the ball within reach on both sides of the wicket and the Wide Guidelines (off side) shall apply on both sides of the stumps. The leg stump wide interpretation is no longer in play.
2.8.4 No ball: Short pitched bowling
2.8.4.1 A bowler shall be allowed to bowl two, fast short-pitched delivery per over.
2.8.4.2 A fast short-pitched delivery is defined as a delivery which, after pitching, passes or would have passed, above the shoulder height of the striker standing upright at the crease, but not clearly above his head.
2.8.4.3 The umpire at the bowler’s end shall advise the bowler and the batter on strike when one fast short pitched delivery has been bowled.
2.8.4.4 In the event of a bowler bowling more than two fast short pitched deliveries in an over, either umpire shall call and signal No ball on each occasion. In addition, when the ball is dead, the bowlers end umpire shall caution the bowler and inform the fielding captain and the batter at the wicket of what has occurred. This caution shall apply throughout the innings. A second infringement shall incur a final warning, as per law 41.6.
2.8.4.5 For the purposes of this regulation, a ball that passes clearly above head height of the batter, apart from being immediately called as a Wide, shall be included in the above process. If a ball passes above head height of the batter and is the third, fourth or subsequent fast short pitched delivery of an over it will be a free hit in A Grade and B Grade.
2.8.5 Free hit after a No ball: A and B Grade only
2.8.5.1 In A Grade and B Grade One-day matches only, the delivery following a No ball shall be a free hit for whichever batter is facing it.
2.8.5.2 If the delivery for the free hit is not a legitimate delivery (any kind of No ball or a Wide ball) then the next delivery will become a free hit for whichever batter is facing it. For any free hit, the striker can be dismissed only under the circumstances that apply for a No ball, even if the delivery for the free hit is called Wide ball. The bowler’s end umpire will signal a free hit by (after the normal No ball signal) extending one arm straight upwards and moving it in a circular motion.
2.8.5.3 Field changes are not permitted for free hit deliveries unless:
2.8.5.3.1 There is a change of striker; or
2.8.5.3.2 The No ball was the result of a fielding restriction breach, in which case the field may be changed only to the extent of correcting the breach.
2.8.6 No ball: Restrictions on the placement of fielders
2.8.6.1 At the instant of delivery, there may not be more than 5 fielders on the leg side.
2.8.6.2 Where fielding restrictions are infringed, the striker’s end umpire may call and signal No ball.
2.8.7 In ALL senior grades, further fielding restrictions shall apply to certain overs in each innings. The nature of such fielding restrictions and the overs during which they shall apply are set out in the following paragraphs.
2.8.8 The following fielding restrictions shall apply in C, D, Sunday 1, Sunday 2 and Sunday 3:
2.8.8.1 For the above-mentioned grades, a maximum of five (5) fielders are permitted to be within 15 metres of the boundary markers at the instant of delivery.
2.8.9 The following fielding restrictions shall apply in A and B Grade:
~ Two semi-circles shall be drawn on the field of play. The semi-circles shall have as their centre the middle stump at either end of the pitch. The radius of each of the semi-circles shall be 30 yards (27.43 metres). The semi-circles shall be linked by two parallel straight lines drawn on the field.
~ The fielding restriction areas should be marked by continuous painted white lines or ‘dots’ at 5-yard (4.57 metres) intervals each ‘dot’ to be covered by a white plastic or rubber (but not metal) disc measuring 7 inches (18 cm) in diameter.
~ At the instant of delivery:
Powerplay 1 - no more than two (2) fielders shall be permitted outside this fielding restriction area. In an innings of 50 overs (A Grade), these are overs 1 to 10 inclusive. In an innings of 40 overs (B-Grade), these are overs 1 to 8 inclusive.
Powerplay 2 - no more than four (4) fielders shall be permitted outside this fielding restriction area. In an innings of 50 overs (A Grade), these are overs 11 to 40 inclusive. In an innings of 40 overs (B-Grade) these are overs 9 to 32 inclusive.
Powerplay 3 - no more than five (5) fielders shall be permitted outside this fielding restriction area. In an innings of 50 overs (A Grade), these are overs 41 to 50 inclusive. In an innings of 40 overs (B-Grade) there are overs 33 to 40 inclusive.
2.8.10 In circumstances when the number of overs of the batting team is reduced, the number of overs within each Powerplay of the innings shall be reduced in accordance with the table below. For the sake of clarity, it should be noted that the table shall apply to both the 1st and 2nd innings of the match.
Innings Duration |
Powerplay 1 |
Powerplay 2 |
Powerplay 3 |
15 |
3 |
9 |
3 |
16 |
3 |
10 |
3 |
17 |
4 |
10 |
3 |
18 |
4 |
11 |
3 |
19 |
4 |
11 |
4 |
20 |
4 |
12 |
4 |
21 |
4 |
13 |
4 |
22 |
5 |
13 |
4 |
23 |
5 |
14 |
4 |
24 |
5 |
14 |
5 |
25 |
5 |
15 |
5 |
26 |
5 |
16 |
5 |
27 |
6 |
16 |
5 |
28 |
6 |
17 |
5 |
29 |
6 |
17 |
6 |
30 |
6 |
18 |
6 |
31 |
6 |
19 |
6 |
32 |
7 |
19 |
6 |
33 |
7 |
20 |
6 |
34 |
7 |
20 |
7 |
35 |
7 |
21 |
7 |
36 |
7 |
22 |
7 |
37 |
8 |
22 |
7 |
38 |
8 |
23 |
7 |
39 |
8 |
23 |
8 |
40 |
8 |
24 |
8 |
A Grade Continued Below |
|||
41 |
8 |
25 |
8 |
42 |
9 |
25 |
8 |
43 |
9 |
26 |
8 |
44 |
9 |
26 |
9 |
45 |
9 |
27 |
9 |
46 |
9 |
28 |
9 |
47 |
10 |
28 |
9 |
48 |
10 |
29 |
9 |
49 |
10 |
29 |
10 |
2.8.11 If play is interrupted during an innings and the table above applies, the Powerplay takes immediate effect. For the avoidance of doubt, this applies even if the interruption has occurred mid-over.
2.8.12 Illustrations of above:
Example 1:
A 50-over innings is interrupted after 8.3 overs and reduced to 32 overs.
The new Powerplays are 7+19+6. Therefore, the middle Powerplay fielding restrictions take immediate effect when play resumes and last for a further 17.3 overs. The final Powerplay begins after 26 overs have been bowled.
Example 2:
A 40-over innings is interrupted after 18.5 overs and reduced to 22 overs.
The new Powerplays are 5+13+4. When play resumes, the final Powerplay fielding restrictions apply for the remaining 3.1 overs.
At the commencement of the middle and final Powerplays of an innings, the umpire shall signal such commencement to the scorers by rotating his arm in a large circle.
In the event of an infringement of any of the above fielding restrictions, either umpire shall call and signal No ball.
2.9 Playing Conditions Applying to Sunday 3 Only:
2.9.1 A player shall retire when their scores reach 50 runs.
2.9.2 Clubs are to bowl 5 overs from one end of the wicket prior to switching ends.
2.9.3 Compulsory Closure at the conclusion of 35 overs.
3. Two-Day Matches – Premier Grade & B Grade
3.1 Substitution of Players
3.1.1 Clubs may interchange one player for another in a team during a Two-day minor round match, subject to the following conditions:
3.1.1.1 This Playing Condition does not apply to major round matches in any grades.
3.1.1.2 There is a limit of one set of interchange players for both in A grade and B Grade. Rule 6.1 also applies to each interchange player.
3.1.1.3 The club must complete a web form and send it to the HCC to name the 2 interchange players and must show who is to play on Day 1 and who is to play on Day 2. Apart from the form, the interchange players must also be named on the team sheet prior to the toss and must show who is to play on day 1 and who is to play on day 2. Players must also be entered as interchange players in PlayHQ in the playing XII. Once named as an interchange, a player cannot participate in the match on their respective other day of play other than as a substitute fielder.
3.1.1.4 A player registered in a lower grade (B or C Grade) who is selected as an interchange in a higher grade (A or B Grade) may also participate in their registered lower grade on the day they are not playing in the higher grade. This rule applies only to players moving from a lower grade to a higher grade.
3.1.1.5 Each interchange player can bat in any innings of the match. If the interchange player is not out at the end of day 1, the day 2 interchange player will commence batting on day 2 in place of the not out batter, however should a player be dismissed in an innings the other player cannot commence batting in that innings. Each player may bowl in the same innings if it takes place over two days but only one interchange player from each set can bowl on any given playing day. The two players cannot bowl consecutive overs between them in the match (i.e. last over of the first day and first over of the second day).
3.1.1.6 For the purposes of eligibility and qualifications for semi-finals and finals matches, each interchange player shall be considered to have played one playing day each.
3.2 Hours of Play and Intervals
|
Premier Grade |
B Grade |
Session 1 |
12.30pm to 3.00pm (Drinks 1.45pm) |
12.30pm to 2:50pm (Drinks 1.40pm) |
Tea |
3.00pm to 3.30pm (30 minutes) |
2.50pm to 3.10pm (20 minutes) |
Session 2 |
3.30pm to 6.00pm (Drinks 4.45pm) |
3.10pm to 5.40pm (Drinks 4.20pm) |
3.2.1 Lunch and Tea intervals
The interval shall be of the nominated duration from the scheduled time or at the conclusion of the over in progress at the above time. If an innings ends or there is a stoppage caused by weather or bad light within 30 minutes of the agreed time for any interval, the interval shall be taken immediately. The interval shall be of the agreed length and, if applicable, shall include the 10-minute interval for change of innings. However, if play is suspended due to an interruption after the scheduled completion of the day's play, play shall cease for the day.
3.2.2 Lunch and Tea intervals – 9 wickets down
In the event a team is 9 wickets down at the scheduled lunch and/or tea time an additional 30 minutes will be added to play as per MCC Law of Cricket 11.7
3.2.3 Day-night fixtures
If a day-night fixture is scheduled, the HCC will provide the hours of play to all participating clubs 7 days prior to the commencement of play.
3.3 Objective Number of Overs and Minimum Over Calculation
3.3.1 The objective minimum number of overs each day shall be 80. Play shall continue on each day until the completion of the minimum number of overs or until the scheduled cessation time, whichever is the latest.
3.3.2 Where playing time is lost due to weather or light, or in the event of play being suspended for any reason other than normal intervals, the minimum number of overs to be bowled in the day, shall be recalculated. The objective minimum overs being reduced at the rate of one over for every 3.75 minutes of playing time lost in A Grade, and one over for every 3.5 minutes of playing time lost in B Grade.
3.3.3 When there is a change of innings during a day’s play, the minimum number of overs to be bowled in the remainder of the day will be calculated by taking the remaining time, in minutes, left in the day (ie actual playing time excluding the break for the change of innings and any other scheduled breaks) and dividing it by 3.75 for A Grade and 3.5 for B Grade. The cessation of the days play will then be the completion of the calculated number of overs or 6.00 pm, whichever is the latest.
3.3.3.1 For clarity, any recalculation of overs remaining in the day in (b) and (c) above is to be calculated to an objective 6.00 pm finish time.
3.4 Length of Innings
3.4.1 The first innings of the team batting first, shall be subject to compulsory declaration at the end of the objective minimum number of overs, or the scheduled cessation time, whichever is the latest.
3.4.2 The team batting second shall be entitled to receive, in its first innings, at least the same number of overs as the team batting first received, or the objective minimum number of overs, whichever is the greater, unless dismissed earlier.
3.4.3 When the first innings of the team batting first terminates other than by compulsory declaration, the team batting second may bat until the scheduled completion of the match.
3.5 Extra Playing Time
3.5.1 Where the objective number of overs is not attained on the first day for any reason, including weather or light conditions or slow over rates, extra playing time may be added to the second day's play up to a maximum of one hour. Such extra playing time is to be added before the scheduled starting time.
3.6 Last Hour
3.6.1 Law 12.6, 12.7 and 12.8 will not apply.
3.7 Determining the Result
3.7.1 In the event of a Two-day match being adversely affected by weather conditions on the first or second day, the match shall continue as a Two-day fixture irrespective of the amount of time lost.
3.7.2 Should playing time be lost that cannot be recovered, the respective innings of each team shall be restricted by allowing equal division of available overs.
3.7.3 A result can be achieved only if both teams have batted for at least 40 overs, unless one team has been all out in less than 40 overs or unless the team batting second scores enough runs to win in less than 40 overs. All matches in which both teams have not had an opportunity of batting for a minimum of 40 overs, shall be declared no result and points allotted in accordance with the points allocated in the Rules.
3.7.4 A match in which the team batting second is not dismissed in its first innings and is not able to receive the minimum number of overs to which it is entitled, because of weather, light or other factors, shall be declared no result and points allotted in accordance with the points allocated in the Rules.
3.7.5 In matches in which both teams have had the opportunity of batting for the agreed number of overs, the team scoring the higher number of runs shall be the Winner. If the scores are equal, the result shall be a tie and no account shall be taken of the number of wickets which have fallen.
3.8 Play May Continue After Result
3.8.1 Where a first innings result has been reached, other than in a One-day match, the match will continue until the scheduled time for drawing of stumps, unless both captains agree that no further result can be achieved. Play may then be terminated in minor round matches.
3.9 Penalties for Slow Over Rates
3.9.1 The penalty for slow over rates in Two-day matches shall be calculated at the rate of 6 penalty runs per over.
3.9.2 The fielding team will be liable for slow over rate penalties:
3.9.2.1 in the first and second innings of the match – when the duration of that innings reaches the objective time calculated to have completed 60 overs;
3.9.2.2 in the third and fourth innings of the match – when the duration of that innings reaches the objective time calculated to have completed 20 overs.
3.9.2.3 To clarify:
In A Grade, penalties become applicable once the innings reaches:
~ 225 minutes in duration in the first innings of either team; or
~ 75 minutes in duration in the second innings of either team.
In B Grade, penalties become applicable once the innings reaches:
~ 210 minutes in duration in the first innings of either team; or
~ 70 minutes in duration in the second innings of either team.
3.9.2.4 This Playing Condition applies to an innings which commences on the first day and continues into the second day.
3.9.3 Penalties will only be calculated at the end of the innings.
3.9.3.1 To clarify:
~ The fielding team might “make up time” after the liability for penalties comes into play, throughout the remainder of the innings (eg they have bowled 58 overs at the 225 minute mark, but by the time the innings ends, in the 66th over, they are back at the required rate, overall – therefore no penalty applies);
~ An innings ends either by the batting team being bowled out, by declaration by the batting team, by compulsory declaration at the end of the first day’s play or by time being called at the end of the match (ie stumps on day 2).
3.9.4 If an innings ends by the batting team being bowled out, no penalty will be imposed.
3.9.5 Only whole overs shall be taken into consideration when applying penalties.
3.9.6 Umpires shall be diligent in recording and allowing for extraordinary stoppages in play as well as time wasting by the batting side when applying these penalties but shall not allow for fall of wickets.
3.9.7 Under no circumstances will any playing overs commence after 6.30 pm on the first day of a minor round match.
3.10 Short-Pitched Deliveries – Two-Day Matches
3.10.1 A bowler shall be limited to two fast, short-pitched deliveries per over. A fast, short-pitched delivery is defined as a delivery which, after pitching, passes or would have passed above the shoulder height of the striker standing upright at the crease, but not clearly above his head.
3.10.2 The umpire at the bowler’s end shall advise the bowler and the striker when each fast, short-pitched delivery has been bowled.
3.10.3 In the event of a bowler bowling more than two fast, short-pitched deliveries in an over, either umpire shall call and signal No ball on each occasion. In addition, when the ball is dead, the bowler’s end umpire shall caution the bowler and inform the fielding captain and the batter at the wicket of what has occurred. This caution shall apply throughout the innings. A second infringement shall incur a final warning, as per the Laws of cricket.
3.10.4 For the purposes of this Playing Condition, any ball that passes clearly above head height of the batter, apart from being immediately called as a Wide, shall be included in the above process.
4. Major Round Matches
4.1 Playing Conditions for Major Round Matches
4.1.1 The Playing Conditions set out for minor round matches shall apply to major round matches, except where varied below.
4.2 Major Round Grounds
4.2.1 Major round matches shall be played on grounds as allocated by the HCC.
4.2.2 If matting is required for these matches, the best available matting will be used at the discretion of the two Captains.
4.2.3 A Club cannot host a Major Round Fixture in the Premier or B Grade competition unless they are able to cover their wicket block.
4.3 Major Round Dates
4.3.1 The dates of all major round matches to be determined by the HCC prior to the start of the season and notified to all Clubs.
4.4 Major Round Draw or Tie
4.4.1 In the event of a draw or tie, the team finishing higher on the premiership table at the end of the minor rounds will be declared the winner.
4.5 Rescheduling of Major Rounds
4.5.1 In the event of a major round fixture being unable to be commenced on either day due to extraordinary events, the HCC shall have the discretion to re-allocate the match or the remainder of the match.
4.6 One-Day Match Major Round in A and B Grade
4.6.1 For both A and B Grade, a One-day Final may be scheduled.
4.6.2 The teams involved in these matches will be the two highest placed teams on the premiership table after the completion of the One-day rounds.
4.6.3 In the event of teams being equal on points, premiership table positions shall be determined on net run rate as per Competition Rule 6.2.
4.6.4 Once play has commenced, the fixture cannot be re-scheduled, and a winner will be determined as per the Playing Conditions. Should the minimum over requirements to constitute “a match” (Playing Condition 2.4) not be achieved, the higher placed team on the premiership table after the One-day rounds, shall be declared the winner of the final.
4.6.5 No premiership points will be awarded from the One-day final. Similarly, runs scored and wickets taken will not be included for the purpose of Competition awards.
4.6.6 Eligibility for One-Day Final
4.6.6.1 In order to be eligible to play in the One-Day Final, a player must have at least three playing days of that grade, or lower grades, during that season, with the Club concerned.
4.7 Major Rounds in A and B Grade One Day and Two Day Competitions and One-Day Matches in All Other Grades
4.7.1 Eligibility for Major Rounds
4.7.1.1 In order to be eligible to play in the major round of A and B Grade one day competitions, a player must, unless permission is obtained from the HCC, have played in at least three playing days of A and B grade one day competitions, or lower grades, during that season, with the Club concerned. For the purpose of this Playing Condition, a player named as twelfth man on a match report shall be deemed not to have participated in that match.
4.7.1.2 In order to be eligible to play in the major round of A and B Grade two day competitions, a player must, unless permission is obtained from the HCC, have played in at least four playing days of A and B grade two day competitions, or at least six playing days of lower grades, during that season, with the Club concerned. For the purpose of this Playing Condition, a player named as twelfth man on a match report shall be deemed not to have participated in that match.
4.7.1.3 In order to be eligible to play in the major round of C and D Grade, a player must, unless permission is obtained from HCC, have played in at least six playing days of that grade, or lower grades, during that season with the club concerned. For this Playing Condition, games played in Sunday Grades won't count towards Saturday Grades Major round eligibility. A player named as twelfth man on a match report shall be deemed not to have participated in that match.
4.7.1.4 In order to be eligible to play in the major round of Sunday 1, 2 and 3 Grade, a player must, unless permission is obtained from HCC, have played in at least six playing days of that grade, or lower grades, during that season with the club concerned. For this Playing Condition, a player named as twelfth man on a match report shall be deemed not to have participated in that match.
4.7.1.5 If a player has played more than 50% their total number of playing days in a grade above, they are not eligible to play in a major round (subject to Playing Condition 4.7.1.5)
4.7.1.6 A Club may seek approval from the HCC to have players who have qualified under Playing Condition 4.7.1.1 downgraded for major round matches. Approval must be sought in writing to the Permit HCC by 4 pm on the Thursday before the round commences.
4.7.1.7 Any playing days a player may have played in representative fixtures during the domestic season (such as Calder Shield, Strike League or One-day Final) will not be considered as eligible playing days towards the six playing days stated in Playing Condition 4.7.1.1.
4.7.1.8 A Club may downgrade players, regardless of their eligibility, if that Club has two or more teams in consecutive grades playing during that major round. A player may only drop one grade under this Rule (for example, from A Grade to B Grade where the Club has teams in both grades of the major round). Any Club wishing to downgrade a player further than one grade must seek separate approval from the HCC under Playing Condition 4.7.1.3. A player downgraded under this Rule will be eligible for further major round matches in that grade or higher. If a player is promoted and that higher-grade team is subsequently eliminated from the finals, the player will be ineligible for the lower graded team unless approval under Playing Condition 4.7.1.3 is given.
4.8 Major Round Qualification (Finals)
4.8.1 In each of the grades, the four teams leading on premiership points (the sum of match points and performance points) at the completion of the minor round of matches shall compete in the finals to decide the premiership, as follows:
Semi Finals: (a) 1 v 4 (b) 2 v 3
Grand Final: Winner (a) v Winner (b)
4.9 In Major Rounds for Two-Day Matches (A Grade & B Grade), the Following Playing Conditions are Varied:
4.9.1 Substitution of players
4.9.1.1 Playing Condition 3.1 does not apply for major round matches.
4.9.2 Penalties for slow over rates
4.9.2.1 Playing Condition 3.9 will apply.
4.9.3 Penalty for late start
4.9.3.1 If for any reason, other than time lost due to pitch, ground, weather or light conditions, play does not begin at the time appointed for the commencement of each day’s play, or the resumption after any interval, the umpires shall order play to continue beyond the normal time for drawing stumps on the day on which the loss of time occurred up to the extent of such time lost and the team or teams responsible may be liable to a fine of $100.
4.9.4 Extra playing time
4.9.4.1 Playing Condition 3.5 will apply.
4.9.4.2 Under no circumstances will any playing overs commence after 6.30 pm on the first day of a major round match.
4.9.5 Early Finish
4.9.5.1 When a first innings result has been reached, the match will continue in the second innings until the scheduled conclusion of the match, unless both captains agree that no further result can be achieved, whereupon play may be terminated.