2025 DDCC T20 Playing Conditions
2025 DDCC T20 Playing Conditions
1. Introduction
Refer to the Darwin and Districts Cricket Competition Rules and Senior playing conditions with the exception of the following conditions:
1.1 Interstate Players
1.1.1 A Grade and Women’s Div 1 T20 teams may include a maximum of six (6) and three (3) interstate players in their playing XII and XI respectively.
1.1.2 Interstate players are ineligible to play in Women's Div 2.
1.2 Finals Eligibility
1.2.1 To be eligible for A Grade T20 Finals, a player must have played in at least 3 playing days of that grade
1.2.2 To be eligible for Women’s Div 1 & 2 Finals, a player must have played 50% or more playing days in that grade.
A. PLAYING CONDITIONS – T20 MATCHES
Playing conditions to be used for T20 matches in A Grade, Women's Div 1,2 D and Sunday Grades
2. Duration
2.1 The match will consist of one innings per side, each innings being limited to a maximum of 20 overs.
2.2 The overs to be bowled in the match shall be based on a rate of 4 minutes per over.
2.3 A minimum of 5 overs per team shall constitute a match.
2.4 Number of Players
2.4.1 Teams can field 12 players for an A Grade T20 match
2.4.2 Teams can field 11 players for Women’s, C, D and Sunday Grade T20 matches
2.5 Interval Between Innings
2.5.1 The interval between innings shall be 20 minutes.
2.5.2 If the innings of the team batting first is completed prior to the scheduled time for the Interval, the Interval shall take place immediately and the Innings of the team batting second will commence correspondingly earlier.
2.5.3 In circumstances where the side bowling first has not completed the allotted number of overs by the scheduled or re-scheduled cessation time for the first innings, the umpires shall reduce the length of the interval by the amount of time that the first innings overran. The minimum time for the interval will be 10 minutes.
2.5.4 On all occasions where play is delayed or interrupted the Umpires will reduce the length of the Interval to 10 minutes.
2.6 Intervals for Drinks
2.6.1 No drinks intervals are permitted.
3. Length of Innings
3.1 In uninterrupted match (ie. The match is neither delayed nor interrupted):
3.1.1 Each team shall bat for 20 overs unless all out earlier.
3.1.2 If the team fielding first fails to bowl the required number of overs by the scheduled time for the cessation of the first innings, play shall continue until the required number of overs has been bowled and Playing Condition 12 shall apply.
3.1.3 If the team batting first is dismissed in less than 20 overs, the team batting second shall be entitled to bat for 20 overs.
3.1.4 If the team fielding second fails to bowl 20 overs by the scheduled time for the cessation of the second innings, the hours of play for the match shall, subject to conditions of ground, weather and light, be extended until the required number of overs has been bowled or a result has been achieved and Playing Condition 12 shall apply.
3.2 In Delayed or Interrupted Match:
Minimum 5 overs per side for a result.
Maximum 30 minutes extension before lost time.
Reduce overs by 1 for every 7 minutes lost after 30 minutes.
If delay persists post 5 overs, innings closes when reduced overs equal overs bowled.
Second innings overs adjusted to match first innings or recalculated if further delay.
DLS method applies.
4. Target Score
4.1 Refer to 2.4 of the senior competition playing conditions.
5. The Ball
5.1 Only white balls as approved by the Darwin and Districts Cricket Competition will be used.
5.2 156 grams for Senior T20 matches and 142 grams for Women’s T20 matches.
6. Restrictions on the Placement of Fielders (A Grade and B Grade)
6.1 At the instant of delivery there shall not be more than five (5) fielders on the leg side.
6.2 For the first 6 overs (overs 1 – 6) only of each innings, only two (2) fielders are permitted to be outside the fielding restriction circle.
6.3 For the remaining overs of each innings only five fielders are permitted to be outside the fielding circle at the instant of delivery.
6.4 Restrictions on the Placement of Fielders (Women’s T20)
6.4.1 At the instant of delivery there shall not be more than five (5) fielders on the leg side
6.4.2 During the first six (6) overs of each innings, only two (2) fielders are permitted to be within 15 meters of the boundary markers at the instant of delivery.
6.4.3 For the remaining overs of each innings, only five (5) fielders are permitted to be within 15 metres of the boundary markers at the instant of delivery.
6.5 Fielding Restrictions for T20 Matches in C, D, Sunday 1, Sunday 2 and Sunday 3.
6.5.1 Above Rule 7.2 will not apply, however a maximum of five fielders are permitted to be within 15 metres of the boundary markers at the instant of delivery.
6.6 Team Batting First
6.6.1 In circumstances where the number of overs for the team batting first is reduced, the number of overs in regard to the restrictions in 7.2 above shall be reduced proportionately in a ratio of 6:20 (30%) in accordance with the table below for that innings only.
6.6.2 Fractions are to be ignored in all calculations re the number of overs. (If on resumption the number of overs for fielding restrictions has already been exceeded this should take effect immediately)
Total Overs in Innings |
No. of Overs for which Fielding Restrictions in 7.2 and 7.4.2 Above Will Apply |
5-6 |
1 |
7-9 |
2 |
10-13 |
3 |
14-16 |
4 |
17-19 |
5 |
20 |
6 |
6.6.3 Where the number of overs for the team batting second is reduced the aim will be to maintain the restrictions in 7.2 and 7.4 for the same proportion of the second innings that they were maintained for the first innings (fractions to be ignored).
6.7 Team Batting Second
6.7.1 Where the number of overs for the team batting second is reduced the aim will be to maintain the restrictions in 7.2 for the same proportion of the second innings that they were maintained for the first innings (fractions to be ignored).
7. Number of Overs Per Bowler
7.1 No bowler may bowl more than four overs, however in a delayed start or interrupted match, where the overs are reduced for both sides or for the side bowling second, no bowler may bowl more than one-fifth of the total overs allowed (unless such a number has been exceeded before the interruption), except that where the total overs are not divisible by five, an additional over shall be allowed to the minimum number of bowlers necessary to make up the balance. - e.g. after 8 overs, rain interrupts play and the innings is reduced to 12 overs. Both opening bowlers have bowled 4 overs. Two bowlers can bowl 3 overs and three bowlers can bowl 2. Bowlers 1 and 2 have already exceeded this limit. They count as the two bowlers who were allowed the extra over (3 as opposed to 2) and so any other bowlers are limited to 2 overs.
7.2 When an interruption occurs mid-over and on resumption the bowler has exceeded the new maximum allocation, he will be allowed to finish the incomplete over.
7.3 In the event of a bowler breaking down and being unable to complete an over, the remaining balls will be bowled by another bowler. Such part of an over will count as a full over only in so far as each bowler's limit is concerned.
7.4 The number of overs bowled by each individual bowler shall be indicated on the scoreboard from the commencement of an innings.
8. Fast Short-Pitched Delivery
8.1 A bowler shall be allowed to bowl one, fast short-pitched delivery per over.
9. Free Hit After a No Ball
9.1 The delivery following a no ball shall be a free hit for whichever batter is facing it. If the delivery for the free hit is not a legitimate delivery (any kind of no ball or a wide ball), then the next delivery will become a free hit for whichever batter is facing it.
9.2 For any free hit, the striker can be dismissed only under the circumstances that apply for a no ball, even if the delivery for the free hit is called wide ball.
9.3 Field changes are not permitted for free hit deliveries unless there is a change of striker (the provisions of clause 41.2 shall apply)
9.4 The bowler’s end umpire will signal a free hit by (after the normal No Ball signal) extending one arm straight upwards and moving it in a circular motion.
10. Law 40 - Timed Out
10.1 Law 40 will apply except that the incoming batsman must be in position to take guard or for his partner to be ready to receive the next ball within 1 minute 30 seconds of the fall of the previous wicket. The incoming batter is expected to be ready to make his way to the wicket immediately a wicket falls and is expected to jog to the wicket.
11. Over-Rate Penalties
11.1 Each side whilst fielding is expected to have completed their 20th over within 1 hr 20 minutes playing time. The fielding side shall be in position to bowl the first ball of the final over of the innings inside 76 minutes. In the event of them failing to do so, team will be penalised by having a fielder taken off the field until the allocated number of overs are finished.
12. Tie Result in Final
12.1 In the event of a tie in a final, a Super Over is to be played
13. Super Over
13.1 A Super Over is only applicable for the Finals. All other regular matches end as a tie.
A finals Super Over to commence 10 minutes after the match's conclusion. The interval between innings shall be 5 minutes.
13.2 30 minutes of extra time (taken from the start of the Super Over) is allocated to complete the Super Over. Should play be delayed prior to or during the Super Over, once the playing time lost exceeds the 30 minutes, the Super Over shall be abandoned.
13.3 The Super Over will take place on the pitch allocated for the match (the designated pitch).
13.4 The umpires shall stand at the same end as they stood during the match.
13.5 In both innings of the Super Over, the fielding side shall choose which end to bowl from. Whilst neither team is required to nominate either the batsmen or bowlers prior to each innings, once the opening batting pair enters the field of play they are not permitted to be changed. Similarly, once a determination is made by the bowling team as to which end they will bowl from and the opening batsmen take their respective positions at each end of the pitch, they are not permitted to change ends. For clarity, this playing condition is designed to ensure that the fielding side may determine its bowling strategies based on which batsmen are opening, and then the batsmen can choose ends based on the bowling strategies.
13.6 The nominated players in the main match shall participate in the Super Over. Should any player (including the batsmen and bowler) be unable to continue to participate in the Super Over due to injury, illness or other wholly acceptable reasons, the Laws and Playing Conditions for the main match shall apply.
13.7 Each team’s over is played with the same fielding restrictions as apply for the last over in the match.
13.8 The team batting second in the match will bat first in the Super Over.
13.9 The officiating umpires will select 2 (two) identical balls for each team to use during the super over, for clarification these balls are around 15 overs each old. If the ball needs to be changed during the Super Over, then the Playing Conditions for the main match shall apply. The ball to be used is at the discretion of the officiating Umpires.
13.10 Each team shall bat for one over unless all out earlier. 3 (wickets in the super over constitute a team being all out)
13.11 In the event of the teams having the same score after the Super Over has been completed, if the original match was a tie under the D/L method, see 14.13 below immediately applies. Otherwise, the team whose batters hit the most number of boundaries combined from its two innings in both the main match and the Super Over shall be the winner.
13.12 If the number of boundaries hit by both teams is equal, the team whose batters scored more boundaries during its innings in the main match (ignoring the Super Over) shall be the winner.
13.13 If still equal, a count-back from the final ball of the Super Over shall be conducted. The team with the higher scoring delivery shall be the winner. If a team loses all wickets during its over, then any un-bowled deliveries will be counted as dot balls. Note that for this purpose, the runs scored from a delivery is defined as the total team runs scored since the completion of the previous legitimate ball, i.e. including any runs resulting from a Wide ball, a No ball or penalty runs.
B. PLAYING CONDITIONS - PAIRS CRICKET
Playing conditions to be used for Pairs T20 matches in Women's Div 2
14. Match
14.1 Each match is played between two teams of ten (10) players and consist of twenty (20) six ball overs.
15. Ball
15.1 Only white 142g balls approved by the Darwin and Districts Cricket Competition will be used.
16. Field
16.1 Pitch length is 20.1 meters.
16.2 Boundary size is 50-55 meters from the pitch.
17. Modes of Dismissal
17.1 All modes of dismissals are permitted.
18. Batting
18.1 Batters are put in pairs, with each pair batting for four (4) overs.
18.2 Batters will swap ends if dismissed at the striker's end.
18.3 Wickets are recorded on the batting scoresheet; however, the batter stays in for their allotted overs.
18.4 For each wicket taken, the bowling team receives three (3) bonus runs.
19. Bowling
19.1 There is a maximum of six (6) balls in an over.
19.2 No-Ball
19.2.1 A No-Ball shall be counted as two (2) extra runs to the batting team;
19.2.2 The ball is not re-bowled except in the last over of an innings.
19.3 Bowling end changes after every four (4) overs.
19.4 Wide
19.4.1 A wide shall be counted as two (2) extra runs to the batting team;
19.4.2 The ball is not re-bowled except in the last over of an innings.
19.5 No bowler may bowl more than four (4) overs.
20. Fielding
20.1 Teams can field with a maximum of ten (10) players at any one time.
20.2 Subs can come onto the field at any time at the end of the over (discretion of the umpire).
20.3 At the instant of the delivery there shall not be more than five (5) fielders on the leg side.
21. Match Result
21.1 The team with the highest score at the end of the match will be declared the winner.
21.2 If the scores are equal, the team losing the least number of wickets will be declared the winner.